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Language: en
Pages:
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Type: BOOK - Published: 2002 - Publisher:

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A Burkean analysis of "World of Warcraft": Identity work in a virtual environment.
Digital Rhetoric and Global Literacies: Communication Modes and Digital Practices in the Networked World
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Pages: 398
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Categories: Language Arts & Disciplines
Type: BOOK - Published: 2013-12-31 - Publisher: IGI Global

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Understanding digital modes and practices of traditional rhetoric are essential in emphasizing information and interaction in human-to-human and human-computer
Creating Second Lives
Language: en
Pages: 0
Authors: Astrid Ensslin
Categories: Online identities
Type: BOOK - Published: 2017-01-27 - Publisher:

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This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discur
Handbook of Social and Evaluation Anxiety
Language: en
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Authors: H. Leitenberg
Categories: Psychology
Type: BOOK - Published: 2013-11-11 - Publisher: Springer Science & Business Media

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For a long time I have wanted to put together a book about sodal and evaluation anxiety. Sodal-evaluation anxiety seemed to be a stressful part of so many peopl
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 256
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With thi