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Type: BOOK - Published: 1995-09-01 - Publisher: Financial Times/Prentice Hall
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Type: BOOK - Published: 1995-09 - Publisher: Financial Times/Prentice Hall
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The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with
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Type: BOOK - Published: 2006 - Publisher: Sams Publishing
Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in