Black Art of 3D Game Programming

Black Art of 3D Game Programming
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 1571690042
ISBN-13 : 9781571690043
Rating : 4/5 (043 Downloads)

Book Synopsis Black Art of 3D Game Programming by : André LaMothe

Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.


Black Art of 3D Game Programming Related Books

Black Art of 3D Game Programming
Language: en
Pages: 0
Authors: André LaMothe
Categories: Computer games
Type: BOOK - Published: 1995 - Publisher:

DOWNLOAD EBOOK

Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a pr
Black Art of Windows Game Programming
Language: en
Pages: 700
Authors: Eric R. Lyons
Categories: Computers
Type: BOOK - Published: 1995 - Publisher:

DOWNLOAD EBOOK

A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. T
The Black Art of Multiplatform Game Programming
Language: en
Pages: 338
Authors: Jazon Yamamoto
Categories: Computers
Type: BOOK - Published: 2014-04-02 - Publisher: Course Technology

DOWNLOAD EBOOK

THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to ful
Black Art of Visual Basic Game Programming
Language: en
Pages: 580
Authors: Mark Pruett
Categories: Computers
Type: BOOK - Published: 1995 - Publisher:

DOWNLOAD EBOOK

The first part of this book covers playing-field design, creating and moving objects using the Windows BitBlt API, detecting collisions, and adding sound, with
Tricks of the Game-programming Gurus
Language: en
Pages: 770
Authors: André LaMothe
Categories: Computers
Type: BOOK - Published: 1994 - Publisher: Prentice Hall

DOWNLOAD EBOOK

This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many uti