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This book reflects the move in Human Computer Interaction studies from standard usability concerns towards a wider set of problems to do with fun, enjoyment, ae
Funology 2
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Type: BOOK - Published: 2018-07-20 - Publisher: Springer

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How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deep
Call Me Crazy
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Sylvia thought her best friend, Lilly, could do no wrong. Sylvia always had viewed Lilly and herself as model citizens. When Sylvia heard Lilly making fun of Du
Handbook of Research on Immersive Digital Games in Educational Environments
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Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people t
The Ultimate Guide to Informed Wearable Technology
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Master wearable technology with this book including colored images and over 50 activities using Arduino and ESP32, build useful, stylish, and smart wearable dev