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Language: en
Pages: 1042
Pages: 1042
Type: BOOK - Published: 2017-03-27 - Publisher: CRC Press
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and
Language: en
Pages: 1240
Pages: 1240
Type: BOOK - Published: 2018-07-20 - Publisher: CRC Press
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, El
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2005 - Publisher:
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. T
Language: en
Pages: 1008
Pages: 1008
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since
Language: en
Pages: 432
Pages: 432
Type: BOOK - Published: - Publisher: Software Wizards
It was early 1993 and id Software was at the top of the PC gaming industry. Wolfenstein 3D had established the First Person Shooter genre and sales of its seque