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Gaming and the Virtual Sublime
Language: en
Pages: 184
Authors: Matthew Spokes
Categories: Computers
Type: BOOK - Published: 2020-08-28 - Publisher: Emerald Group Publishing

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Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interact
Difficult Death, Dying and the Dead in Media and Culture
Language: en
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Authors: Sharon Coleclough
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Type: BOOK - Published: 2023-11-25 - Publisher: Springer Nature

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This book responds to a growing interest in death, dying and the dead within and beyond the field of death studies. The collection defines an understanding of �
Lockdown Leisure
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Pages: 260
Authors: Jan Andre Lee Ludvigsen
Categories: Sports & Recreation
Type: BOOK - Published: 2023-12-01 - Publisher: Taylor & Francis

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This book examines the concept of ‘lockdown leisure’ as closely related to the Covid-19 pandemic. Through a range of inter-disciplinary chapters, the volume
Critical Gaming: Interactive History and Virtual Heritage
Language: en
Pages: 232
Authors: Erik Champion
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge

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This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
New Romantic Cyborgs
Language: en
Pages: 332
Authors: Mark Coeckelbergh
Categories: Science
Type: BOOK - Published: 2017-02-24 - Publisher: MIT Press

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An account of the complex relationship between technology and romanticism that links nineteenth-century monsters, automata, and mesmerism with twenty-first-cent