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Language: en
Pages: 184
Pages: 184
Type: BOOK - Published: 2020-08-28 - Publisher: Emerald Group Publishing
Gaming and the Virtual Sublime considers the ‘virtual sublime’ as a conceptual toolbox for understanding our affective engagement with contemporary interact
Language: en
Pages: 293
Pages: 293
Type: BOOK - Published: 2023-11-25 - Publisher: Springer Nature
This book responds to a growing interest in death, dying and the dead within and beyond the field of death studies. The collection defines an understanding of �
Language: en
Pages: 260
Pages: 260
Type: BOOK - Published: 2023-12-01 - Publisher: Taylor & Francis
This book examines the concept of ‘lockdown leisure’ as closely related to the Covid-19 pandemic. Through a range of inter-disciplinary chapters, the volume
Language: en
Pages: 232
Pages: 232
Type: BOOK - Published: 2016-03-09 - Publisher: Routledge
This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities.
Language: en
Pages: 332
Pages: 332
Type: BOOK - Published: 2017-02-24 - Publisher: MIT Press
An account of the complex relationship between technology and romanticism that links nineteenth-century monsters, automata, and mesmerism with twenty-first-cent