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The Japan Association of Simulation & Gaming (JASAG) and the Science Council of Japan (SCJ) hosted ISAGA 2003, the 34th annual conference of the International S
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This book provides the state of the art in the simulation and gaming study field by systematically collecting excellent papers presented at the 46th Internation
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This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including ga
Games, Learning, and Society
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This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demon
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all