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Language: en
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Type: BOOK - Published: 2014-07-01 - Publisher: LexInnova Technologies, LLC
The video gaming industry is the fastest growing segment in the entertainment industry. Worth US$71 billion, it has already surpassed the music industry and is
Language: en
Pages: 276
Pages: 276
Type: BOOK - Published: 2013-11-25 - Publisher: Bloomsbury Publishing USA
Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some s
Language: en
Pages: 229
Pages: 229
Type: BOOK - Published: 2019-03-04 - Publisher: Routledge
This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artifacts of mode
Language: en
Pages: 189
Pages: 189
Type: BOOK - Published: - Publisher: PediaPress
Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. Wi
Language: en
Pages: 474
Pages: 474
Type: BOOK - Published: 1930 - Publisher: