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Language: en
Pages: 201
Pages: 201
Type: BOOK - Published: 2010-10-01 - Publisher: MIT Press
The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon.
Language: en
Pages: 32
Pages: 32
Type: BOOK - Published: 2014-01-10 - Publisher: MIT Press
In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often ident
Language: en
Pages: 336
Pages: 336
Type: BOOK - Published: 2021-03-25 - Publisher: Bloomsbury Publishing USA
Global eSports explores the recent surge of eSports in the global scene and comprehensively discusses people's understanding of this spectacle. By historicizing
Language: en
Pages: 137
Pages: 137
Type: BOOK - Published: 2023 - Publisher: Rowman & Littlefield
This book is a critical ethnographic investigation of media discourses surrounding online game addiction and the sociocultural roles fulfilled by games in every
Language: en
Pages: 375
Pages: 375
Type: BOOK - Published: 2018-08-31 - Publisher: Lexington Books
Korean Communication, Media, and Culture is a bibliography of English-language publications for non-Korean-speaking academics, researchers, and professionals. I