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Level Up! Exploring Gamification's Impact on Research and Innovation
Language: en
Pages: 119
Authors: Tibor Guzsvinecz
Categories: Computers
Type: BOOK - Published: 2024-08-21 - Publisher: BoD – Books on Demand

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Level Up! Exploring Gamification's Impact on Research and Innovation explores the transformative power of gamification in various fields. This edited book shows
Gamification for Tourism
Language: en
Pages: 278
Authors: Feifei Xu
Categories: Business & Economics
Type: BOOK - Published: 2021-05-10 - Publisher: Channel View Publications

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This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts
Computing Research & Innovation (CRINN) Vol 2, October 2017
Language: en
Pages: 398
Authors: Mahfudzah Othman
Categories: Computers
Type: BOOK - Published: 2017-11-05 - Publisher: Lulu.com

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CRINN (Computing Research and Innovation), Volume 2, October 2017, is a compilation of peer-reviewed research papers, technical and concept papers and innovatio
The Multiplayer Classroom
Language: en
Pages: 369
Authors: Lee Sheldon
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Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press

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Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond
Digital Innovations for Customer Engagement, Management, and Organizational Improvement
Language: en
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Authors: Sandhu, Kamaljeet
Categories: Business & Economics
Type: BOOK - Published: 2020-06-12 - Publisher: IGI Global

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Over the past several years, digital technologies have reestablished the ways in which corporations operate. On one hand, technology has allowed companies to bu