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Mathematics for Game Developers
Language: en
Pages: 658
Authors: Christopher Tremblay
Categories: Computer games
Type: BOOK - Published: 2004 - Publisher: Course Technology

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The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game prog
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Essential Mathematics for Games and Interactive Applications
Language: en
Pages: 706
Authors: James M. Van Verth
Categories: Art
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press

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Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Beginning Math and Physics for Game Programmers
Language: en
Pages: 508
Authors: Wendy Stahler
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

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Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly soph
Physics for Game Developers
Language: en
Pages: 348
Authors: David M. Bourg
Categories: Physics
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."

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By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game