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Language: en
Pages: 658
Pages: 658
Type: BOOK - Published: 2004 - Publisher: Course Technology
The author introduces the major branches of mathematics that are essential for game development and demonstrates the applications of these concepts to game prog
Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Language: en
Pages: 706
Pages: 706
Type: BOOK - Published: 2008-05-19 - Publisher: CRC Press
Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive
Language: en
Pages: 508
Pages: 508
Type: BOOK - Published: 2004 - Publisher: New Riders
Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly soph
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game