OpenGL ES 2 for Android

OpenGL ES 2 for Android
Author :
Publisher : Pragmatic Bookshelf
Total Pages : 544
Release :
ISBN-10 : 9781680504064
ISBN-13 : 1680504061
Rating : 4/5 (061 Downloads)

Book Synopsis OpenGL ES 2 for Android by : Kevin Brothaler

Download or read book OpenGL ES 2 for Android written by Kevin Brothaler and published by Pragmatic Bookshelf. This book was released on 2013-06-26 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.


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