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Playful Virtual Violence
Language: en
Pages: 76
Authors: Christoph Bareither
Categories: History
Type: BOOK - Published: 2020-10-21 - Publisher:

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Provides new insights into the complexity and pleasures of player experiences of violence in video games.
Playful Virtual Violence
Language: en
Pages: 75
Authors: Christoph Bareither
Categories: Political Science
Type: BOOK - Published: 2020-10-29 - Publisher: Cambridge University Press

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Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enac
On-Screen Language in Video Games
Language: en
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Type: BOOK - Published: 2022-11-24 - Publisher: Cambridge University Press

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In this Element, the authors focus on the translational dimension of 'on-screen language' (OSL). They analyse a data set covering the Polish localisations of To
Virtual Worlds and Criminality
Language: en
Pages: 132
Authors: Kai Cornelius, LL.M.
Categories: Law
Type: BOOK - Published: 2011-08-17 - Publisher: Springer Science & Business Media

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The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Uni
Zombies, Consumption, and Satire in Capcom’s Dead Rising
Language: en
Pages: 129
Authors: Connor Jackson
Categories: Social Science
Type: BOOK - Published: 2024-11-14 - Publisher: Taylor & Francis

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This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontext