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Language: en
Pages: 76
Pages: 76
Type: BOOK - Published: 2020-10-21 - Publisher:
Provides new insights into the complexity and pleasures of player experiences of violence in video games.
Language: en
Pages: 75
Pages: 75
Type: BOOK - Published: 2020-10-29 - Publisher: Cambridge University Press
Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enac
Language: en
Pages: 161
Pages: 161
Type: BOOK - Published: 2022-11-24 - Publisher: Cambridge University Press
In this Element, the authors focus on the translational dimension of 'on-screen language' (OSL). They analyse a data set covering the Polish localisations of To
Language: en
Pages: 132
Pages: 132
Type: BOOK - Published: 2011-08-17 - Publisher: Springer Science & Business Media
The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Uni
Language: en
Pages: 129
Pages: 129
Type: BOOK - Published: 2024-11-14 - Publisher: Taylor & Francis
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontext