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Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilitie
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"The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designi
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With thi
Studying Gaming Literacies
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Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilitie
Bridging Literacies with Videogames
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Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies fr