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The Semiotics of Toys and Games
Language: en
Pages: 233
Authors: Theo van Leeuwen
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2024-10-17 - Publisher: Bloomsbury Publishing

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Drawing on extensive research over more than two decades, this book focuses on toys and games as resources for play. It analyses their functionalities as well a
Toys and Communication
Language: en
Pages: 314
Authors: Luísa Magalhães
Categories: Social Science
Type: BOOK - Published: 2017-10-14 - Publisher: Springer

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There are few scholarly books about toys, and even fewer that consider toys within the context of culture and communication. Toys and Communication is an innova
Games are not
Language: en
Pages: 180
Authors: David Myers
Categories: Games & Activities
Type: BOOK - Published: 2017-08-15 - Publisher: Manchester University Press

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How do we reconcile a videogame industry's insistence that games positively affect human beliefs and behaviors with the equally prevalent assumption that games
The Shared Space of Play
Language: en
Pages: 202
Authors: Francesca Berti
Categories: Education
Type: BOOK - Published: 2023-07-10 - Publisher: LIT Verlag

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The similarities between traditional games in different regions of the world, from past to present, arouse both awe and curiosity. The playful - yet educational
The Semiotics of Architecture in Video Games
Language: en
Pages: 249
Authors: Gabriele Aroni
Categories: Literary Criticism
Type: BOOK - Published: 2022-09-08 - Publisher: Bloomsbury Publishing

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Video games are among the most popular media on the planet, and billions of people inhabit these virtual worlds on a daily basis. This book investigates the arc