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Tricks of the Game-programming Gurus
Language: en
Pages: 770
Authors: André LaMothe
Categories: Computers
Type: BOOK - Published: 1994 - Publisher: Prentice Hall

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This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many uti
3D Math Primer for Graphics and Game Development, 2nd Edition
Language: en
Pages: 848
Authors: Fletcher Dunn
Categories: Computers
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press

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This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica
Black Art of 3D Game Programming
Language: en
Pages: 0
Authors: André LaMothe
Categories: Computer games
Type: BOOK - Published: 1995 - Publisher:

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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a pr
More Tricks of the Game-programming Gurus
Language: en
Pages: 570
Authors: Greg Anderson
Categories: Computers
Type: BOOK - Published: 1995 - Publisher: Sams

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Leading the reader through many different game programming experiences, this text covers topics that should benefit not only game programmers, but also applicat
Tricks of the Mac Game Programming Gurus
Language: en
Pages: 902
Authors: Bill Dugan
Categories: Computers
Type: BOOK - Published: 1995 - Publisher: Alpha Computer

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Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tr