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An in-depth guide to the process of digitizing motions from the acquisitions stages all the way to the animation enhancement and file integration phases. Provid
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This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics – all in one volume. Researchers from these
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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat