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Language: en
Pages: 222
Pages: 222
Type: BOOK - Published: 2016-09-02 - Publisher: MIT Press
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World o
Language: en
Pages: 222
Pages: 222
Type: BOOK - Published: 2014-07-18 - Publisher: MIT Press
A theoretical and practical guide to integrating human values into the conception and design of digital games, with examples from Call of Duty, Journey, World o
Language: en
Pages: 363
Pages: 363
Type: BOOK - Published: 2009-08-07 - Publisher: MIT Press
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, dive
Language: en
Pages: 680
Pages: 680
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as