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Language: en
Pages: 315
Pages: 315
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Language: en
Pages: 233
Pages: 233
Type: BOOK - Published: 2019-09-30 - Publisher: transcript Verlag
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal inv
Language: en
Pages: 272
Pages: 272
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these
Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2019-10 - Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places
Language: en
Pages: 496
Pages: 496
Type: BOOK - Published: 2007-09-14 - Publisher: Springer Science & Business Media
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and