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Video Game Spaces
Language: en
Pages: 315
Authors: Michael Nitsche
Categories: Games & Activities
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press

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An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Time and Space in Video Games
Language: en
Pages: 233
Authors: Federico Alvarez Igarzábal
Categories: Social Science
Type: BOOK - Published: 2019-09-30 - Publisher: transcript Verlag

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Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal inv
Expressive Space
Language: en
Pages: 272
Authors: Gregory Whistance-Smith
Categories: History
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG

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Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these
Architectonics of Game Spaces
Language: en
Pages: 346
Authors: Andri Gerber
Categories:
Type: BOOK - Published: 2019-10 - Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner

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What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places
Space Time Play
Language: en
Pages: 496
Authors: Friedrich von Borries
Categories: Architecture
Type: BOOK - Published: 2007-09-14 - Publisher: Springer Science & Business Media

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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and