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Language: en
Pages: 1008
Pages: 1008
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since
Language: en
Pages: 538
Pages: 538
Type: BOOK - Published: 2009 - Publisher: Charles River Media
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press
Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl
Language: en
Pages: 736
Pages: 736
Type: BOOK - Published: 2005 - Publisher:
Language: en
Pages: 424
Pages: 424
Type: BOOK - Published: 2003 - Publisher: Apress
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.