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Language: en
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Pages: 732
Type: BOOK - Published: 2004-01 - Publisher:
Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.
Language: en
Pages: 612
Pages: 612
Type: BOOK - Published: 2013-09-11 - Publisher: CRC Press
Successful games merge art and technology in truly unique ways. Fused under tight production deadlines and strict performance requirements, shaped by demanding
Language: en
Pages: 541
Pages: 541
Type: BOOK - Published: 2017-07-12 - Publisher: CRC Press
Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games
Language: en
Pages: 772
Pages: 772
Type: BOOK - Published: 2003 - Publisher: New Riders
With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game develop
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2005 - Publisher: Jones & Bartlett Learning
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the fr