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Pages: 52
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Type: BOOK - Published: 1993 - Publisher:
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Language: en
Pages: 521
Pages: 521
Type: BOOK - Published: 2013-12-19 - Publisher: CRC Press
Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages.
Language: en
Pages: 602
Pages: 602
Type: BOOK - Published: 1998 - Publisher: MIT Press
Content Description #Includes bibliographical references and index.
Language: en
Pages: 325
Pages: 325
Type: BOOK - Published: 2011-02-17 - Publisher: CRC Press
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive g
Language: en
Pages: 287
Pages: 287
Type: BOOK - Published: 1993-09-02 - Publisher: Oxford University Press, USA
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the l