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Language: en
Pages: 501
Pages: 501
Type: BOOK - Published: 1984 - Publisher: BYTE Books
Explains how computers are used in the production of animated films and discusses techniques for programming personal computers to create graphics and animation
Language: en
Pages: 591
Pages: 591
Type: BOOK - Published: 2009-10-13 - Publisher: Morgan Kaufmann
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids,
Language: en
Pages: 267
Pages: 267
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier
Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Language: en
Pages: 422
Pages: 422
Type: BOOK - Published: 2003 - Publisher: W. W. Norton & Company
This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techni
Language: en
Pages: 848
Pages: 848
Type: BOOK - Published: 2011-11-02 - Publisher: CRC Press
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practica