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Computer Games and Immersive Entertainment
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The U.S. video game industry revenue has continued to grow to a total of $36 billion in both hardware and software sales, more than doubling in less than a deca
Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020–2030
Language: en
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Type: BOOK - Published: 2023-03-09 - Publisher: Springer Nature

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This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Sec
Official Gazette of the United States Patent and Trademark Office
Language: en
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Mastering the Game:
Language: en
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Authors: World Intellectual Property Organization
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“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use
Media Entertainment
Language: en
Pages: 349
Authors: Dolf Zillmann
Categories: Language Arts & Disciplines
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This collection represents a systematic exploration of media entertainment from an academic perspective. Editors Zillmann and Vorderer have assembled scholars f