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Language: en
Pages: 303
Pages: 303
Type: BOOK - Published: 2014-07-11 - Publisher: MIT Press
A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning. Many strong claims are made for
Language: en
Pages: 260
Pages: 260
Type: BOOK - Published: 2006 - Publisher: Macmillan
This book looks at how particular video and computer games--such as Digital Zoo, The Pandora Project, SodaConstructor, and more--can help teach our children and
Language: en
Pages: 564
Pages: 564
Type: BOOK - Published: 2011-05-01 - Publisher: IAP
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percen
Language: en
Pages: 256
Pages: 256
Type: BOOK - Published: 2016-01-12 - Publisher: Springer
A comprehensive and accessible overview for language educators, researchers, and students, this book examines the relationship between technological innovation
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2011-07-09 - Publisher: Teachers College Press
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book des