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Game Design: Theory and Practice, Second Edition
Language: en
Pages: 730
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning

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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Strategies and Games
Language: en
Pages: 507
Authors: Prajit K. Dutta
Categories: Business & Economics
Type: BOOK - Published: 1999-02-16 - Publisher: MIT Press

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Game theory has become increasingly popular among undergraduate aswell as business school students. This text is the first to provideboth a complete theoretical
Level Design
Language: en
Pages: 400
Authors: Rudolf Kremers
Categories: Computers
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press

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Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Rules of Play
Language: en
Pages: 680
Authors: Katie Salen Tekinbas
Categories: Computers
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
The Art of Game Design
Language: en
Pages: 604
Authors: Jesse Schell
Categories: Computers
Type: BOOK - Published: 2014-11-06 - Publisher: CRC Press

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design