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Language: en
Pages: 730
Pages: 730
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Language: en
Pages: 507
Pages: 507
Type: BOOK - Published: 1999-02-16 - Publisher: MIT Press
Game theory has become increasingly popular among undergraduate aswell as business school students. This text is the first to provideboth a complete theoretical
Language: en
Pages: 400
Pages: 400
Type: BOOK - Published: 2009-10-21 - Publisher: CRC Press
Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers hav
Language: en
Pages: 680
Pages: 680
Type: BOOK - Published: 2003-09-25 - Publisher: MIT Press
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as
Language: en
Pages: 604
Pages: 604
Type: BOOK - Published: 2014-11-06 - Publisher: CRC Press
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design