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Language: en
Pages: 363
Pages: 363
Type: BOOK - Published: 2013-02-08 - Publisher: MIT Press
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, dive
Language: en
Pages: 291
Pages: 291
Type: BOOK - Published: 2015-11-30 - Publisher: transcript Verlag
How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production
Language: en
Pages: 522
Pages: 522
Type: BOOK - Published: 2008-08-04 - Publisher: CRC Press
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic
Language: en
Pages: 471
Pages: 471
Type: BOOK - Published: 2011-08-19 - Publisher: MIT Press
A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, f
Language: en
Pages: 337
Pages: 337
Type: BOOK - Published: 2009 - Publisher: U of Minnesota Press
Introduction : Games in the age of empire -- Game engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitali