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Language: en
Pages: 164
Pages: 164
Type: BOOK - Published: 2017-09-19 - Publisher: Springer
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students.
Language: en
Pages: 1971
Pages: 1971
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Language: en
Pages: 749
Pages: 749
Type: BOOK - Published: 2014-11-22 - Publisher: Springer
This book is dedicated to applied gamification in the areas of education and business, while also covering pitfalls to avoid and guidelines needed to successful
Language: en
Pages: 690
Pages: 690
Type: BOOK - Published: 2018-01-05 - Publisher: IGI Global
Serious games provide a unique opportunity to fully engage students more than traditional teaching approaches. Understanding the best way to utilize these games
Language: en
Pages: 369
Pages: 369
Type: BOOK - Published: 2020-03-09 - Publisher: CRC Press
Go beyond gamification’s badges and leaderboards with the new edition of the book, first published in 2011, that helped transform education. Going far beyond