Related Books

Hanging Out, Messing Around, and Geeking Out
Language: en
Pages: 441
Authors: Mizuko Ito
Categories: Technology & Engineering
Type: BOOK - Published: 2009-10-30 - Publisher: MIT Press

DOWNLOAD EBOOK

An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Co
Living and Learning with New Media
Language: en
Pages: 121
Authors: Mizuko Ito
Categories: Technology & Engineering
Type: BOOK - Published: 2009-06-05 - Publisher: MIT Press

DOWNLOAD EBOOK

This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young pe
Digital Habitats
Language: en
Pages: 250
Authors: Etienne Wenger
Categories: Business & Economics
Type: BOOK - Published: 2009 - Publisher: CPsquare

DOWNLOAD EBOOK

Technology has changed what it means for communities to "be together." Digital tools are now part of most communities' habitats. This book develops a new litera
Digital Youth with Disabilities
Language: en
Pages: 117
Authors: Meryl Alper
Categories: Computers
Type: BOOK - Published: 2014-11-07 - Publisher: MIT Press

DOWNLOAD EBOOK

An examination of media and technology use by school-aged youth with disabilities, with an emphasis on media use at home. Most research on media use by young pe
Engineering Play
Language: en
Pages: 247
Authors: Mizuko Ito
Categories: Education
Type: BOOK - Published: 2012-02-10 - Publisher: MIT Press

DOWNLOAD EBOOK

How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-ce