Related Books
Language: en
Pages: 272
Pages: 272
Type: BOOK - Published: 2013-02-06 - Publisher: CRC Press
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Language: en
Pages: 277
Pages: 277
Type: BOOK - Published: 2017-09-29 - Publisher: CRC Press
Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and
Language: en
Pages: 274
Pages: 274
Type: BOOK - Published: 2012-11-23 - Publisher: Packt Publishing Ltd
This book is a step by step guide to create games with Box2D explained in a simple and friendly way. Are you familiar with ActionScript3 and want to explore the
Language: en
Pages: 633
Pages: 633
Type: BOOK - Published: 2011-07-07 - Publisher: Addison-Wesley Professional
Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game