Related Books
Language: en
Pages: 348
Pages: 348
Type: BOOK - Published: 2002 - Publisher: "O'Reilly Media, Inc."
By applying physics to game design, you can realistically model everything that bounces, flies, rolls, or slides, to create believable content for computer game
Language: en
Pages: 458
Pages: 458
Type: BOOK - Published: 2007-12-27 - Publisher: Apress
*Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mat
Language: en
Pages: 542
Pages: 542
Type: BOOK - Published: 2010-07-23 - Publisher: CRC Press
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics
Language: en
Pages: 508
Pages: 508
Type: BOOK - Published: 2004 - Publisher: New Riders
Whether one is a hobbyist or a budding game design pro, the objective is probably the same: to create the coolest games possible using today's increasingly soph
Language: en
Pages: 398
Pages: 398
Type: BOOK - Published: 2004 - Publisher: "O'Reilly Media, Inc."
From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.