Real-time Strategy Game Programming Using DirectX 6.0

Real-time Strategy Game Programming Using DirectX 6.0
Author :
Publisher : Wordware Publishing
Total Pages : 740
Release :
ISBN-10 : PSU:000043875559
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Real-time Strategy Game Programming Using DirectX 6.0 by : Mickey Kawick

Download or read book Real-time Strategy Game Programming Using DirectX 6.0 written by Mickey Kawick and published by Wordware Publishing. This book was released on 1999 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.


Real-time Strategy Game Programming Using DirectX 6.0 Related Books

Real-time Strategy Game Programming Using DirectX 6.0
Language: en
Pages: 740
Authors: Mickey Kawick
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: Wordware Publishing

DOWNLOAD EBOOK

Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine
Strategy Game Programming with DirectX 9.0
Language: en
Pages: 557
Authors: Todd Barron
Categories: Computer games
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.

DOWNLOAD EBOOK

This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.
Programming an Rts Game With Direct3d
Language: en
Pages: 128
Authors: Carl Granberg
Categories:
Type: BOOK - Published: 2017-07-15 - Publisher: Createspace Independent Publishing Platform

DOWNLOAD EBOOK

3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimid
Isometric Game Programming with DirectX 7.0
Language: en
Pages: 756
Authors: Ernest Pazera
Categories: Computers
Type: BOOK - Published: 2001 - Publisher: Course Technology

DOWNLOAD EBOOK

Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D pro
Core Techniques and Algorithms in Game Programming
Language: en
Pages: 894
Authors: Daniel Sánchez-Crespo Dalmau
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

DOWNLOAD EBOOK

To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one nar