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The Digital Role-Playing Game and Technical Communication
Language: en
Pages: 322
Authors: Daniel Reardon
Categories: Computers
Type: BOOK - Published: 2021-04-22 - Publisher: Bloomsbury Publishing USA

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With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movi
Game Usability
Language: en
Pages: 453
Authors: Katherine Isbister
Categories: Art
Type: BOOK - Published: 2022-03-13 - Publisher: CRC Press

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This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends.
Dungeons, Dragons, and Digital Denizens
Language: en
Pages: 387
Authors: Gerald A. Voorhees
Categories: Social Science
Type: BOOK - Published: 2012-02-16 - Publisher: Bloomsbury Publishing USA

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Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-play
Teach Like a Gamer
Language: en
Pages: 217
Authors: Carly Finseth
Categories: Games & Activities
Type: BOOK - Published: 2018-05-25 - Publisher: McFarland

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Digital role-playing games such as Rift, Diablo III, and Kingdoms of Amalur: Reckoning help players develop skills in critical thinking, problem solving, digita
Computer Games and Technical Communication
Language: en
Pages: 335
Authors: Jennifer deWinter
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-05-23 - Publisher: Routledge

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections