Tricks of the 3D Game Programming Gurus
Author | : André LaMothe |
Publisher | : Sams Publishing |
Total Pages | : 1730 |
Release | : 2003 |
ISBN-10 | : 0672318350 |
ISBN-13 | : 9780672318351 |
Rating | : 4/5 (351 Downloads) |
Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.