Unity from Zero to Proficiency (Intermediate)

Unity from Zero to Proficiency (Intermediate)
Author :
Publisher : Patrick Felicia
Total Pages : 463
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Book Synopsis Unity from Zero to Proficiency (Intermediate) by : Patrick Felicia

Download or read book Unity from Zero to Proficiency (Intermediate) written by Patrick Felicia and published by Patrick Felicia. This book was released on with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C# and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. - Use Rigidbody physics to propel airborne objects. - Use a Finite State Machine to create intelligent Non-Payer Characters(NPCs). - Manage 3D animations for the NPCs. - Create NPCs who can chase the player. - Create and manage weapons and ammunition for the player. - Include advanced Artificial Intelligence for NPCs including: vision, hearing, random paths, fleeing from or ambusghing the player. - Create a 2D scrolling shooter. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will create a simple 3D game where the user has to reach the end of the level by avoiding projectiles from intelligent robots. - In Chapter 2, you will create a gun and a grenade launcher that the player can use to defeat enemies. - In Chapter 3, you will start to use Mecanim and NavMesh navigation to control an animated character that detects, follows, or attacks the player. - In Chapter 4, you will combine the skills that you have acquired in the previous chapters to create a fully functional level where the player needs to escape a level full of armed NPCs. You will also learn how to generate a game level dynamically from your code. - In Chapter 5, you will add off mesh links and manage costs and areas so that NPCs can avoid sections. - In Chapter 6, you will make it possibel for NPCs to follow fixed or random paths. - In Chapter 7, you will add vision and hearing to the NPCs. - In Chapter 8, you will create smarter NPCs that can flee from or ambush the player. - In Chapter 9, you will control an army of NPCs and create an AI-driven oppoite team. - In Chapter 10, you will create a simple 2D scrolling shooter. - In Chapter 11, you will improve your game by adding explosions and a scrolling background. - In Chapter 12, you will add intelligent spaceships that attack the player. - In Chapter 13, you will include a shield to the player's spaceship, along with other interesting features (e.g., sound FX, a scoring system, etc). If you want to create FPS games, Intelligent NPCs, and 2D Shooters with Unity using a tried-and-tested method: download this book now!


Unity from Zero to Proficiency (Intermediate) Related Books

Unity from Zero to Proficiency (Intermediate)
Language: en
Pages: 463
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: - Publisher: Patrick Felicia

DOWNLOAD EBOOK

Newly Edited and Updated Version (Third Edition) for Unity 2020 Learn C# with Unity, and create a full FPS game without the headaches Without this book, most pe
Unity from Zero to Proficiency (Proficient)
Language: en
Pages: 288
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2019-10-15 - Publisher: Patrick Felicia

DOWNLOAD EBOOK

First Edition, Published in September 2019 Content and structure of this book In this book, the fifth book in the series, you will become comfortable with creat
Godot From Zero to Proficiency (Foundations)
Language: en
Pages: 178
Authors: Patrick Felicia
Categories: Computers
Type: BOOK - Published: 2021-03-11 - Publisher: Patrick Felicia

DOWNLOAD EBOOK

Get started with Godot and game programming fast without the headaches Godot is a great software to create video games; however, it includes so many options and
Unity in Action
Language: en
Pages: 598
Authors: Joseph Hocking
Categories: Computers
Type: BOOK - Published: 2018-03-27 - Publisher: Simon and Schuster

DOWNLOAD EBOOK

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games wi
Unity Game Development Cookbook
Language: en
Pages: 408
Authors: Paris Buttfield-Addison
Categories: Computers
Type: BOOK - Published: 2019-03-13 - Publisher: O'Reilly Media

DOWNLOAD EBOOK

Discover how to use the Unity game engine to its full potential for both 3D and 2D game developmentā€”from the basics of scripting to useful tricks in gameplay,