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Language: en
Pages: 140
Pages: 140
Type: BOOK - Published: 2021-09-30 - Publisher: Routledge
"This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates
Language: en
Pages: 284
Pages: 284
Type: BOOK - Published: 2019-10-01 - Publisher: University of Wales Press
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in
Language: en
Pages: 311
Pages: 311
Type: BOOK - Published: 2014-01-10 - Publisher: McFarland
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamer
Language: en
Pages: 284
Pages: 284
Type: BOOK - Published: 2019-10-01 - Publisher: University of Wales Press
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in
Language: en
Pages: 215
Pages: 215
Type: BOOK - Published: 2019-10-30 - Publisher: McFarland
In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware release