Autodesk Fusion 360 Animation and Similation User Guide
Author | : Serdar Hakan DÜZGÖREN |
Publisher | : Serdar Hakan DÜZGÖREN |
Total Pages | : 431 |
Release | : |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
Download or read book Autodesk Fusion 360 Animation and Similation User Guide written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation overview Use the Animation workspace to create exploded views and to animate parts and assemblies. Animations can be used to evaluate and communicate design functionality and to illustrate assembly or repair operations. Storyboards A storyboard is a collection of views and actions along a timeline. A single storyboard represents one animation. Use multiple storyboards to create a collection of animations. You can edit the default storyboard names to display meaningful titles. The storyboard duration is the total running time of the actions on that storyboard. Actions An action is a visual representation of a component transforming during a point in time. Add actions to the timeline on a storyboard to create an animation. You can adjust the duration and placement of each action on the timeline. When the playhead is on the timeline at a positive point in time, actions are captured and can be edited. The timeline displays all actions included in the storyboard. When the playhead is at Time 0 or in the Scratch Zone (the empty zone to the left of the timeline), actions are not being recorded, but the transforms performed are honored. This is especially useful for setting up a scene in preparation for the animation.