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Language: en
Pages: 626
Pages: 626
Type: BOOK - Published: 2013-01-31 - Publisher: IGI Global
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While
Language: en
Pages: 464
Pages: 464
Type: BOOK - Published: 2007-03-01 - Publisher: Paragon House
Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power an
Language: en
Pages: 1971
Pages: 1971
Type: BOOK - Published: 2021-11-26 - Publisher: IGI Global
Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technolo
Language: en
Pages: 280
Pages: 280
Type: BOOK - Published: 2014-06-26 - Publisher: Cambridge Scholars Publishing
This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool
Language: en
Pages: 239
Pages: 239
Type: BOOK - Published: 2021-09-11 - Publisher: Springer Nature
This book addresses the role of appropriate, specialized, structured pedagogy for game-based learning. It is an important reference for researchers who have car