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Cases on the Assessment of Scenario and Game-Based Virtual Worlds in Higher Education
Language: en
Pages: 357
Authors: Kennedy-Clark, Shannon
Categories: Education
Type: BOOK - Published: 2014-04-30 - Publisher: IGI Global

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The ever-growing creation of new internet technologies has led to a growing trend and use of scenario-based virtual environments and serious games in education.
The Encyclopedia of Female Pioneers in Online Learning
Language: en
Pages: 620
Authors: Susan Bainbridge
Categories: Education
Type: BOOK - Published: 2022-07-19 - Publisher: Taylor & Francis

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The Encyclopedia of Female Pioneers of Online Learning is the first volume to explore the lives and scholarship of women who have prominently advanced online le
Immersive Learning Research Network
Language: en
Pages: 291
Authors: Dennis Beck
Categories: Education
Type: BOOK - Published: 2017-06-06 - Publisher: Springer

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This book constitutes the refereed proceedings of the Third International Conference of the Immersive Learning Network, iLRN 2017, held in Coimbra, Portugal in
Social Media and Networking: Concepts, Methodologies, Tools, and Applications
Language: en
Pages: 2337
Authors: Management Association, Information Resources
Categories: Social Science
Type: BOOK - Published: 2015-07-31 - Publisher: IGI Global

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In the digital era, users from around the world are constantly connected over a global network, where they have the ability to connect, share, and collaborate l
Design, Motivation, and Frameworks in Game-Based Learning
Language: en
Pages: 332
Authors: Tan, Wee Hoe
Categories: Education
Type: BOOK - Published: 2018-07-13 - Publisher: IGI Global

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Game-based learning relates to the use of games to enhance the learning experience. Educators have been using games in the classroom for years, and when tied to