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Developing Video Game Literacy in the EFL Classroom
Language: en
Pages: 364
Authors: Roger Dale Jones
Categories: Literary Criticism
Type: BOOK - Published: 2018-07-16 - Publisher: Narr Francke Attempto Verlag

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Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents re
Mental Health in English Language Education
Language: en
Pages: 197
Authors: Christian Ludwig
Categories: Literary Criticism
Type: BOOK - Published: 2024-04-08 - Publisher: Narr Francke Attempto Verlag

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Mental health has become a growing concern in today's society, with schools emerging as focal points for addressing this topic. The present volume takes this as
Digital Games and Language Learning
Language: en
Pages: 253
Authors: Mark Peterson
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2021-03-25 - Publisher: Bloomsbury Publishing

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Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and s
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Language: en
Pages: 233
Authors: James Paul Gee
Categories: Education
Type: BOOK - Published: 2014-12-02 - Publisher: Macmillan

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say s
Born-Digital Texts in the English Language Classroom
Language: en
Pages: 381
Authors: Saskia Kersten
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Type: BOOK - Published: 2024-06-11 - Publisher: Channel View Publications

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This book is the first to focus specifically on born-digital texts in EFL teaching, uniting international and innovative scholarship with practical classroom ap