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Digital Culture, Play, and Identity
Language: en
Pages: 313
Authors: Hilde Corneliussen
Categories: Games & Activities
Type: BOOK - Published: 2008 - Publisher: MIT Press

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"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of e
Virtual Identities and Digital Culture
Language: en
Pages: 275
Authors: Victoria Kannen
Categories: Social Science
Type: BOOK - Published: 2023-02-28 - Publisher: Taylor & Francis

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Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how
Playful Identities
Language: en
Pages: 0
Authors: Michiel de Lange
Categories: Computer games
Type: BOOK - Published: 2015 - Publisher:

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In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary c
Ready Player Two
Language: en
Pages: 246
Authors: Shira Chess
Categories: Games & Activities
Type: BOOK - Published: 2017-10-01 - Publisher: U of Minnesota Press

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Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a
Introduction to Digital Culture
Language: en
Pages: 264
Authors: Tessa Joseph Nicholas
Categories: Social Science
Type: BOOK - Published: 2012-07-01 - Publisher: Cognella Academic Publishing

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"Introduction to Digital Culture: Living and Thinking in an Information Age" brings together essays on the phenomenon of the Internet and its influence on the h