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This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic
Cultural Commons
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'The concept of the commons as a shared resource capable of yielding collective benefits to people is a well-established one in the social sciences, but its ext
Play Between Worlds
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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Simulation for Participatory Education
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This textbook explores the use of simulation within the context of education and internationalization. Simulation is broken down into its phases and these eleme
The Way Forward: Educational Reforms that Focus on the Cultural Commons and the Linguistic Roots of the Ecological/Cultural Crises
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