In-Game

In-Game
Author :
Publisher : MIT Press
Total Pages : 235
Release :
ISBN-10 : 9780262294546
ISBN-13 : 0262294540
Rating : 4/5 (540 Downloads)

Book Synopsis In-Game by : Gordon Calleja

Download or read book In-Game written by Gordon Calleja and published by MIT Press. This book was released on 2011-05-13 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.


In-Game Related Books

In-Game
Language: en
Pages: 235
Authors: Gordon Calleja
Categories: Games & Activities
Type: BOOK - Published: 2011-05-13 - Publisher: MIT Press

DOWNLOAD EBOOK

An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging e
Using Games and Simulations for Teaching and Assessment
Language: en
Pages: 337
Authors: Harold F. O'Neil
Categories: Computers
Type: BOOK - Published: 2016-03-31 - Publisher: Routledge

DOWNLOAD EBOOK

Incorporates several innovative and increasingly popular subject areas, including the gamification of education, assessment, and STEM subjects Combines research
Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds
Language: en
Pages: 361
Authors: Ferdig, Richard E.
Categories: Education
Type: BOOK - Published: 2013-05-31 - Publisher: IGI Global

DOWNLOAD EBOOK

Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are
The ManDak League
Language: en
Pages: 231
Authors: Barry Swanton
Categories: Sports & Recreation
Type: BOOK - Published: 2006-03-30 - Publisher: McFarland

DOWNLOAD EBOOK

The ManDak League may be one of baseball's best kept secrets. Operating in Manitoba and North Dakota from 1950 to 1957, it was the outlet for former Negro Leagu
Game Equilibrium Models III
Language: en
Pages: 292
Authors: Reinhard Selten
Categories: Business & Economics
Type: BOOK - Published: 2013-03-09 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

The four volumes of Game Equilibrium Models present applications of non-cooperative game theory. Problems of strategic interaction arising in biology, economics