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Type: BOOK - Published: 2000 - Publisher: Addison Wesley
Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer.
Language: en
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Type: BOOK - Published: 2008-11-06 - Publisher: CRC Press
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the inter
Language: en
Pages: 376
Pages: 376
Type: BOOK - Published: 1978 - Publisher: Prentice Hall
Data structures, data bases, and list handiling. Picture structure and picture transformations. Interpolation and approximation of curves and surfaces. Renderin
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Pages: 732
Pages: 732
Type: BOOK - Published: 2014-08-21 - Publisher:
This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and fo
Language: en
Pages: 536
Pages: 536
Type: BOOK - Published: 1989 - Publisher: Addison Wesley Publishing Company
This text covers the theoretical, mathematical foundations, as well as the practical, algorithmic methods needed to design and implement computer graphics progr