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Language: en
Pages: 279
Pages: 279
Type: BOOK - Published: 2012-09-10 - Publisher: Taylor & Francis
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive obj
Language: en
Pages: 585
Pages: 585
Type: BOOK - Published: 2005-01-10 - Publisher: Jones & Bartlett Publishers
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that ha
Language: en
Pages: 554
Pages: 554
Type: BOOK - Published: 2011-01-11 - Publisher: John Wiley & Sons
Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with th
Language: en
Pages: 479
Pages: 479
Type: BOOK - Published: 2013-01-17 - Publisher: Taylor & Francis
With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalP
Language: en
Pages: 428
Pages: 428
Type: BOOK - Published: 2006 - Publisher: Jones & Bartlett Learning
Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building b