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Language: en
Pages: 403
Pages: 403
Type: BOOK - Published: 2015-12-31 - Publisher: Apress
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven
Language: en
Pages: 684
Pages: 684
Type: BOOK - Published: 2017-10-31 - Publisher: Simon and Schuster
Summary Hello, Scratch! is a how-to book that helps parents and kids work together to learn programming skills by creating new versions of old retro-style arcad
Language: en
Pages: 228
Pages: 228
Type: BOOK - Published: 2017 - Publisher: Puzzling Plans LLC
With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C pro
Language: en
Pages: 377
Pages: 377
Type: BOOK - Published: 2016-12-16 - Publisher: No Starch Press
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never prog
Language: en
Pages: 353
Pages: 353
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam