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Language: en
Pages: 200
Pages: 200
Type: BOOK - Published: 1987 - Publisher: University Press of America
The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving thr
Language: en
Pages: 694
Pages: 694
Type: BOOK - Published: 2017-03-03 - Publisher: Springer
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Language: en
Pages: 429
Pages: 429
Type: BOOK - Published: 2016-08-25 - Publisher: Springer
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment
Language: en
Pages: 324
Pages: 324
Type: BOOK - Published: 2006 - Publisher: Course Technology
Learn how to take the skills and knowledge you use to make games for entertainment to make serious games: games for education, training, healing, and more. "Ser
Language: en
Pages: 382
Pages: 382
Type: BOOK - Published: 2013-03-31 - Publisher: IGI Global
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of