The Essential Guide to Creating Multiplayer Games with Godot 4.0

The Essential Guide to Creating Multiplayer Games with Godot 4.0
Author :
Publisher : Packt Publishing Ltd
Total Pages : 326
Release :
ISBN-10 : 9781803238364
ISBN-13 : 1803238364
Rating : 4/5 (364 Downloads)

Book Synopsis The Essential Guide to Creating Multiplayer Games with Godot 4.0 by : Henrique Campos

Download or read book The Essential Guide to Creating Multiplayer Games with Godot 4.0 written by Henrique Campos and published by Packt Publishing Ltd. This book was released on 2023-12-22 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Level up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in color Key Features Ensure player synchronization and coexistence in a game world Mitigate latency in your multiplayer games to design a seamless shared experience Optimize and debug your games using profilers and monitors to visualize performance Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases. Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game. This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world. By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.What you will learn Understand the fundamentals of networking and remote data exchange between computers Use the Godot game engine's built-in API to set up a network for players Master remote procedure calls and learn how to make function calls on objects remotely Enhance your GDScript proficiency to get the most out of this powerful language Explore industry-standard solutions for common online multiplayer challenges Improve your networking skills and discover how to turn single-player games into multiplayer experiences Who this book is for If you’re involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You’ll also find this book useful if you’re a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.


The Essential Guide to Creating Multiplayer Games with Godot 4.0 Related Books

The Essential Guide to Creating Multiplayer Games with Godot 4.0
Language: en
Pages: 326
Authors: Henrique Campos
Categories: Computers
Type: BOOK - Published: 2023-12-22 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

Level up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in color Ke
Unity in Action
Language: en
Pages: 586
Authors: Joseph Hocking
Categories: Computers
Type: BOOK - Published: 2018-03-27 - Publisher: Simon and Schuster

DOWNLOAD EBOOK

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games wi
A Playful Production Process
Language: en
Pages: 409
Authors: Richard Lemarchand
Categories: Computers
Type: BOOK - Published: 2021-10-12 - Publisher: MIT Press

DOWNLOAD EBOOK

How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. T
SFML Game Development
Language: en
Pages: 442
Authors: Jan Haller
Categories: Computers
Type: BOOK - Published: 2013-01-01 - Publisher: Packt Publishing Ltd

DOWNLOAD EBOOK

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML
Godot Engine Game Development in 24 Hours, Sams Teach Yourself
Language: en
Pages: 698
Authors: Ariel Manzur
Categories: Computers
Type: BOOK - Published: 2018-03-13 - Publisher: Sams Publishing

DOWNLOAD EBOOK

In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its st