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Language: en
Pages: 233
Pages: 233
Type: BOOK - Published: 2019-09-30 - Publisher: transcript Verlag
Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal inv
Language: en
Pages: 496
Pages: 496
Type: BOOK - Published: 2007-09-14 - Publisher: Springer Science & Business Media
Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and
Language: en
Pages: 315
Pages: 315
Type: BOOK - Published: 2008-12-05 - Publisher: MIT Press
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development
Language: en
Pages: 237
Pages: 237
Type: BOOK - Published: 2017-01-31 - Publisher: Macmillan + ORM
“An insider’s view of the good things that can emerge from being glued to a screen. . . . A solid piece of pop-culture/business journalism.” —Kirkus Rev
Language: en
Pages: 293
Pages: 293
Type: BOOK - Published: 2019-12-31 - Publisher: U of Minnesota Press
A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can th