Understanding Motion Capture for Computer Animation and Video Games
Author | : Alberto Menache |
Publisher | : Morgan Kaufmann |
Total Pages | : 268 |
Release | : 2000 |
ISBN-10 | : 0124906303 |
ISBN-13 | : 9780124906303 |
Rating | : 4/5 (303 Downloads) |
Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.